Development of the game began after Shin Unozawa, the vice president of Namco Bandai Games, expressed interest in reviving the series. It is the eighth and final game in the Klonoa series. Gameplay takes place within a 2.5D perspective, featuring 2D gameplay with 3D graphics. As a remake of the 1997 PlayStation game Klonoa: Door to Phantomile, it follows the titular character and his friend Huepow in their efforts to save the dreamworld of Phantomile from the evil spirit Ghadius, who plots to turn it into a world of nightmares. It was released in Japan in 2008, and in both North America and Europe in 2009. Klonoa is a side-scrolling platform video game developed by Paon and published by Namco Bandai Games for the Wii.(although it's debatable if those are canon or not. and yet, Joka and Nahatomb still appear in spinoff games. It wouldn't be until Klonoa kills Nahatomb that Ghadius, Joka, and the other nightmares die for real. These two villains who you've known throughout the game could be still alive, powering this giant monster who wants to kill you. Maybe their spirits were transferred into Nahatomb along with all the other nightmares that make him up. This idea becomes even more disturbing if you believe that Ghadius and Joka didn't die for real after their battles.They might have even had a Thanatos Gambit all along! It's unclear if Joka's monsters were sentient enough to do this willingly, but it seems that Ghadius and Joka deliberately sacrificed their bodies to create Nahatomb. Ghadius is definitely a nightmare creature, and Joka and his monsters are likely nightmares too. Now, consider that Nahatomb is made from all the world's nightmares.
Before they die, Ghadius and Joka both announce that they are still fully intent on summoning Nahatomb and destroying the world.
When Klonoa knocks Joka into the water after the Evil Pamela and Seadoph fight, Joka says "I won't forget this." At the time, it sounds like your typical villain We Will Meet Again line.In Empire of Dreams, did Klonoa ever find out that Emperor Jillius wasn't really dead? Or did he leave the empire in mourning, believing that he had failed to save it? If it's the latter, then he needs a million hugs.While clearly regretful that he has to leave Lunatea and his new friends, he handles the departure with much more grace. In Lunatea's Veil, having grown to understand sadness a bit more, he's implicitly accepted his role as a dream traveler. Compare the two main game's endings: in the first game, Klonoa actively resists his fate, screaming and holding his ground as the portal to his home dimension inevitably pulls him out of Phantomile. It could also serve as a metaphor for Klonoa coming to terms with Door to Phantomile's events. The idea of the King of Sorrow being a personification of Klonoa's sadness has another layer to it.These details, combined with how Klonoa has fought tooth and nail to prevent the missing Kingdom of Sorrow from reappearing, form a visually Anvilicious metaphor for the game's message: no matter how much one tries to avoid it, sorrow's an inherent part of one's person, warts and all. The King's eyes also make him look somewhat disturbing, especially thanks to the implications behind why they're so red. In Lunatea's Veil, there's something inherently eerie about the King of Sorrow's resemblance to Klonoa.